10 October 2026, early afternoon

We started making turkeys for Christmas and New Years in my twenties. Turkey wasn’t a food I grew up with, my mom would roast chicken if she was going to roast poultry. I’m not entirely sure what prompted us to make a turkey the first time. We had the idea to invite all the people that don’t normally have Thanksgiving plans because their family’s, like mine, also didn’t make turkey. My friend Patrick knew how to prepare them, and would come over at lunch time and cook. This was the way we did things for many years, until one day he moved to San Francisco and we had to figure it out on our own.
The recipe I usually follow is Patrick’s, which is from an email his mom must have sent him some time after he left Montreal. The email also had instructions for making stuffing, which I use to this day, but when it comes to cooking the turkey I have drifted from how Patrick’s mom cooks them. At some point I started dry brining the turkey: covering it in salt and letting it dry in the fridge for at least a day. I sometimes cover the turkey in butter. I’m a bit inconsistent. Dave suggested I write down what happened this year, so I’ll remember for next year. Like an email from Patrick’s mom, but I wrote it for myself.
1. Start with a 19lb turkey. For a simple dry brine just use salt. A turkey this size needs about 5 table spoons. Do this at least 24 hours before you need to cook.
2. I took the Turkey out the next day at 12:00PM the next day, so a little over 24 hours of dry brining.
3. Roughly chopped onions, carrots and celery and put them at the bottom of the roasting pan. Add some stock so they don’t burn.
4. Melt butter with sage and thyme. Brush the turkey all over with the butter.
5. Tie the legs so they sit closer to the body. It might help the bird cook more evenly.
6. Put the bird in the oven at 425°F for 30 minutes.
7. Lower the oven to 300°F and cook till the bird is done. About 4-5 hours. Based on past experience, it always finished early.
I’ll update this post on how it all went. Carving a turkey is also a giant pain in the ass.
- What It Feels Like at Cornell Right Now.
As things stand, students who commit infractions like plagiarism — which typically has no real victims — are often punished more harshly than the male students directly responsible for making the campus dangerous for female ones. Until there is zero tolerance for sexual assault on campus, women will not be protected here. And that is inexcusable.
31 August 2026, early morning

My friend Yochai invited me to play Big Walk with him and his wife yesterday. Big Walk is by the people who made the hilarious Untitled Goose Game. The game is both simple and hard to describe: you should watch the intro video for the game.
Big Walk is all about exploring an open world. There are puzzles scattered around, and you are meant to complete them to earn a weird little trophy, but it wasn’t obvious to my friend what the point of the trophy was just yet. You play as a weird looking stick figure of sorts, a fellow composed of some simple geometric shapes. You can host a game for two or more friends, or join a game your friend is hosting. There is no solo mode, though you can technically wander the shared world alone if so inclined. There is no match making or playing with strangers, the expectation is you’re playing with people you know and enjoy spending time with. The game has amazing sound design, which is very important, because it’s also a game all about communication: you and your friends are meant to only communicate via voice in the game, and your voice in the game is meant to feel like talking in the real world. As people move away from you they will get quieter and quieter till you can’t hear them. The sound design is top tier. There are little doodads in the game to help with all this exploration: walkie-talkies, flash lights, glowing balls, etc. There is probably more stuff we haven’t found yet. The game feels quite tactile.
In the game I played I got lost from Yochai and his wife Sarah. I climbed up a hill trying to spot them, and held a light up high hoping they would spot it. And they did! It was actually quite cute and joyful when they found me again, and we continued on our adventure. That whole experience is more or less plucked straight from the game’s trailer. We tried to complete puzzles, with mixed success. The first two we just couldn’t figure out at all, they were so weird. We thought we might need more people to see everything that was going on. The last was an odd one: one of us had to put a mask on our head and navigate a space directed by our friends as the person with the mask can’t see. Earlier we found a beach and so sat and relaxed, pictured above.
I’m curious to see how the game holds up. It feels quite minimal as games go. Apparently people call this genre of games friendslop. I wouldn’t disparage it so. This is game is thoroughly charming.
Anyone else playing?
Video Games
- The year is 2063 and you were never interesting.
The great love affair of your life is … this. Sitting in the dark, your nose 6 inches from the screen. You have never separated, never taken a break. It started slowly, rockily. But by 25, it had its claws in you. By 30, it fills the dead spaces in your life. And you’ve never relented. It has consumed you wholly and the math has compounded. By this age, at 7 hours a day, 15 years of your life has been a screen.
(via Kottke)
2 May 2026, mid-afternoon
I watched Moonlight with Shima last night. I’ve spent the morning watching clips from the film, interviews, listening to Hello Stranger again and again. I can’t stop thinking about the movie. Moonlight was directed by Barry Jenkins, based on an unrelased play by Tarell Alvin McCraney, In Moonlight Black Boys Look Blue. The movie feels so authentic and true to life, I assume there is something autobiographical about it all. The lead character, Chiron, we follow through periods of his life—his childhood, being a teen, and finally a young adult. The film is all about love, loneliness, dealing with abusive people, hiding who you are, coming to terms with your sexuailty, and so much more. It’s a beautiful film. The acting is immuculate. I don’t know how everyone involved wasn’t nominated for more awards. You should watch this movie.
Watch the trailer for Moonlight.
[4] Movies
- Death of a Software Developer by Sarah Friend.
A software developer is an archetype. A subcultural figure. A type-of-guy. You may know him, though there are some variations. He got kicked out of high school for hacking the school, or maybe they offered him a job when he got caught. He had a childhood preference for vim or emacs, though he now uses vscode like everyone else. He has a copy of GEB and maybe SICP, but he’s definitely also read Cryptonomicon and Pattern Recognition. He had a phase of writing quines or learning Haskell. He talks about code smell. He can name several esolangs. When I became a software developer, I also became this guy too. The main difference between me and him is that I did it on purpose. In my early days of being a software developer, I was aware enough of this as a social process that I did a talk at Pycon explaining the Monty Python references to the other people (like me) who hadn’t encountered it in its natural habitat but still wanted to fit in.
- Trump, Lost in The Failure of His War, Blinks by Spencer Ackerman.
The United States of America lost one war to Iran, via proxies. That was the 2003-2011 occupation of Iraq. Now it has lost a war to Iran in the open field. Let that sink in. Do these losses feel like humiliation? If so, that’s residual American Exceptionalism nesting within your soul. After all, what about the U.S. experience in the Middle East for the last 25 years has given you reason to think that the U.S. would have prevailed in destroying the Islamic Republic of Iran? Doesn’t that history, when examined outside the funhouse of American Exception, instead tell an alternative story of the U.S. launching wars it doesn’t understand how to win? Especially since this war is on Iranian soil, launched by the Islamic Republic’s principal adversaries, with the stakes existential for the regime?
- Iran and the immorality of OpenAI, Anthropic, and Google.
Last week Amodei, in explaining Anthropic’s position on Pentagon contracts, emphasized the company’s overall commitment to national security. He wrote, “I believe deeply in the existential importance of using AI to defend the United States and other democracies, and to defeat our autocratic adversaries.” If Amodei genuinely believes that the US military is devoted to addressing actual “existential” threats to the US, he’s too naive to be entrusted with anything as important as running a big AI company.
11 March 2026, early evening
It’s kind of crazy I haven’t commented on the war here. At a different point in time I would have probably written something long about the death of Khameni. I was sad my father-in-law didn’t live to see the day. The end of this regime was all consuming to him. He had dedicated his whole life to a free Iran. He wouldn’t love all the monarchists in the streets. I don’t either. We went to protest all the same. (I doubt he would have approved of that.)
I felt like the country was on the precipice of something with the recent protests that Iran had been opposing with much violence. With the fighting it feels like the regime is weirdly in a stronger position than they have been in recent years. They can once again point to their external enemies, when the mullahs themselves have been the greatest threat to the Iranian people. When they were attacked last year the response felt quite muted. This time around not so much. They are bombing all sorts of sites in the region.
We haven’t heard from Shima’s family since the fighting started. By weird coincidence we spoke to her uncle the day before the bombings and the internet being shut off again. Hopefully we speak to them again soon.
Politics