A painting of me

Rolando is out today. ⇒

   18 December 2008, early morning

This game looks like some modern day crazy Super Mario for the iPhone or iPod Touch. Initial reviews are pretty glowing. There are some initial game play videos online as well.

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Comments

  1. This looks a lot like Locoroco. The game looks like it was built well but I still wouldn’t spend $10 on it. I have yet to play a game that uses the accelerometer well.

  2. Yeah, a lot of people are complaining about the similarity on that TUAW article. I haven’t played Locoroco. The music for this game is great. It seems very polished. I don’t get why people are so cheap when it comes to buying applications. I spent $10 bucks on gin martinis last night. I probably spent more at #hohoTO than I spent on all the applications I’ve bought for my iPhone thus far. And I didn’t spend very much at #hohoTO.

  3. I dunno, I bought frenzic but I doubt I will buy any other games. I find playing games on the iphone is nice but at times its super laggy. Sometimes I can listen to music and play frenzic without any problems but other times the game is barely functional even if I am doing nothing else on the phone. I restored my iPhone after buying frenzic because no matter what I tried the speeds were unacceptable.

  4. Is your phone still jailbroken. I haven’t had any problems with Frenzic, though yesterday it was crashing fairly frequently. That game is great. I just bought Rolando. Will have to try it out and see how I like it. Good music and graphics so far, and the controls seem to work well enough.

  5. My phone isn’t jail broken. It was super slow when jail broken. I do miss winterboard though.

  6. OK I’m going to come across like a super-hack here, but… there’s an issue with iPhone game reviewers – many of whom come from the Mac world – being a bit low on videogame cultural capital. Consequently they are a touch (pardon) quick to declare the iPhone the latest, greatest gaming platform, and the latest game a masterpiece, whereas it is a thinly disguised ripoff of a great game on another platform (Rolando, Tap Tap Dance, and pretty much everything gameloft has done), or a licensed but dumbed-down, casualized version of a great game on another platform (Spore Origins, Force Unleashed, etc.) And “Miyamato of iPhone” seems a little over-the-top for Rolando.

    Then again, I haven’t played Loco Roco OR Rolando, so that’s where the hackery comes in. And at $10, it doesn’t to have to be crazy original, or so my accountant tells me.

  7. I’ve been playing it since yesterday. The game is definitely fun. The controls aren’t as fiddly as you might find them. It’s kind of like lemmings. You need to navigate your dudes to the exit. For each level, you can also try and collect all the diamonds that are scatted through out, or beat the level in a challenge time. I haven’t played Rolando, so I can’t compare the two. The art and music in this game are great though.

  8. Yeah, it’s Mr. Scruff on the musics!

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